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Sekishu no Koe (Text-Only Prototype)
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Devlog
New Feature: Glossary!
April 26, 2020
by
SamHunny
#update, #new feature, #alpha
Hey friends! Today, I've finally finished a very important update that, to be honest, has been long overdue—the glossary! I've been told multiple times from multiple people that the Japanese words a...
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New Demo: Alpha 01.03
March 26, 2020
by
SamHunny
#update, #demo, #alpha
Hey all! I guess this is a little bit of a delayed response but I'm here to let you all know that Sekishu no Koe has had many big updates in the past couple of months and I'm still working on more to...
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Sekishu no Koe Demo is live!
April 02, 2019
by
SamHunny
#demo, #announcement
Hey everyone! The demo for my first interactive fiction made in Unity3D, Sekishu no Koe , is now live and available to play! I'm really excited to see what you think about my first major project...
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